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LM BOOST CURVED SURFACE QUALITY
This command increases the quality for curved surfaces by the multiple specified.
LM Boost Curved Surface Quality MaxSize#, Multiple#
MaxSize#
If the surface would receive less than this many pixels its quality will be multiplied. (Default is -1)
Multipe#
The factor to increase the quality by.
This command does not return a value.
Any polygon that would receive less than MaxSize pixels under the normal build quality will be multiplied, use a size of -1 to multiply all curved surfaces. Curved surfaces need to be smoothed in order to look like a curved surface, this requires that enough pixels are present on each polygon that a smooth effect can be achieved. If the build quality (see LM Build Light Maps) is set quite low, to save time and texture space, flat surfaces may continue to turn out alright whilst curved surfaces suffer from artefacts. To avoid this you can set curved surfaces to be set to a higher quality than flat surfaces. Setting a multiple of 2.0 would double the quality for curved surfaces, 3.0 would triple it and so on. You can also use values less than 1 to reduce the quality of curved surfaces, 0.5 would halve it, if you wanted. The MaxSize parameter is used when determining if a curved surface should be multiplied, the lightmapper takes the surface and works out how many pixels it would receive given the normal build quality, for example a polygon that is 3 units high and 5 units across with a quality of 0.5 would receive ( (3*0.5) * (5*0.5) = ) 3.75 pixels. If this is less than MaxSize then the surface will be multiplied. If it has more than MaxSize pixels the surface is deemed to already have enough pixels for a smooth result, the only reason for this is to save texture space and speed on surfaces that may already have enough pixels to look alright. You can decide what that value is. A value of -1 multiples all curved surfaces.
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